Doom 3 on windows 7 64




















I also got bored of it and decided to play something more interesting. Nevertheless, I don't like leaving storyline-based games unfinished, so recently I've been ploughing through the plastic-y spawn of hell once more.

Doom J's obvious quality still lies in its graphics, which have stood the test of time surprisingly well. However, its gameplay hasn't followed suit with the repetitive corridor-based tomfoolery even less appealing this time out.

If you try not to remember you've been playing more intellectually stimulating titles since it came out. Doom 3 can still provide a bit of visceral fun every now and then. Some of the set pieces are still quite nerve-jangling and any game that scared my younger sister so much that she refused to play it ever again lias to liave something going for it. Still, if you asked me to pick one of the Doom games to play at random, I'd revisit the original.

Let's just hope a fourth title comes along to stamp on the throat of the games industry once again. Before I wrested control of my life away from my parents I was regularly subjected to acts of barbarity. Ever since I moved out into my luxury bedsit I vowed that I'd stand up for myself and never let people take the piss again -something I managed pretty successfully until a recent Activision press event.

Called over to Dublin on the promise of free food and wine, I arrived at an extremely posh hotel to be faced with an itinerary that read like a convention for console fetishists. Looking back it was a pretty canny tactic because if I'd seen Doom III first I wouldn't have been interested in anything else. It looks that good. You know it looks that good because we started banging on about it after E3 and you've seen the screenshots. But in the two months between E3 and Activate , I'd forgotten just how good.

When Tim Willits fired up the demo and transported us back into the bowels of hell, I was as gobsmacked as I was the first time around. You might not have seen the video yet, and you might not believe that the game's going to look as good as these screenshots - but it does. It's time to believe the hype - Doom III is the next big thing. And this time around we weren't just watching a static presentation.

Sick of people mainly the sort that populate chat forums on the Internet when they should be drinking in the real world saying the game isn't going to look or play like the video, Tim and Todd have come armed with code this time around and they're ready to unleash it. Well almost. A card that's going to be available for very little money when the game finally ships in And that's if you want to play the game with full detail.

Apparently the game will play with most detail turned off on a first-generation GeForce card. Moving around the dark, dank corridors he drops a couple of demons in to show off the ultra-realistic character animations. Shooting a folically challenged and overweight bit of undead hellspawn, he shows how it reacts as your body would if you'd just been shot between the legs with a shotgun.

I'm not talking OTT Soldier Of Fortune-stye dismemberments, but more subtle movements in the body and physical feedback that looks and feels real. You know how bodies in shooters act like they've been poked by David Copperfield?

Like when you shoot someone at the top of a flight of stairs and they just float horizontally, held up by their toes, waiting for Debbie McGee to come and point at them in a dramatic fashion?

Don't expect to see that in Doom III. In Doom III the body will crumple, slide off the stairs, pick up momentum and crash to the bottom where a limb might fold up behind the back. Or it might get wedged halfway down. Think realism. And this realism extends to objects in the world as well, which is a first for id. In previous games, they didn't bother with making the environments interactive. You wouldn't want to push a barrel around in Quake III for example, because you'd just get yourself shot.

With Doom III however, it's a different story: it's slower, it's singleplayer and it's going to involve thinking laterally to get yourself through certain situations. Most of what we've seen of the game so far is set in dark claustrophobic corridors deep in the bowels of Mars, and Todd Hollenshead points out that that's exactly where they want it to stay.

It's more an intense atmospheric experience. They're going to be smarter and scary in their own right, as opposed to scary just because there's loads of them. In the past, engines were judged on the number of polygons they could throw around - the more polys, the more detail, and the better the end result - something which led to European journalists asking the same question: "Und, how many polys are in zis scene? In Doom III the emphasis isn't on polys but image fidelity, through the use of multiple texture maps.

Stripping the engine down to wireframe mode, Tim Willits shows how a typical Doom III scene is constructed from basic geometry and multiple texture maps. Todd Hollenshead elaborates even further: "It's the same with the characters as well. They appear to your eye as if they're or , polygons but they're really 2, to 3, And this is what id has always done best. The coders they've got working in their offices are acknowledged as the best in the business, but what about the stuff that's not as quantifiable?

What about the Fear Factor? How do they test something as ephemeral as that? Todd Hollenshead looks pleased: "We turn the lights off in our offices and play the game. If we have to go home and change pants then we know it's scary enough. Will : This was quite fun for me. Unlike Prez and Jamie who did not.

Doom 3's narrow corridors aren't really made for three players either - but ammo and guns are at least limited by the mod to ensure it's not a complete pushover. Monsters disintegrating into thin air while still walking towards you instead of keeling over and dying is another bugbear as well - the whole thing really does feel like a fan-made beta release.

Which it is. However, the best moment came when fighting against the guardian in the hell levels. He got confused and instead of smiting our gallant team, just sat there looking grumpy and a lot like the depressed cat that needs baffling in Monty Python's Confuse-a-Cat' sketch. This obviously entailed lots of candid screenshot-takmg of us getting up close with the miffed dark lord of hell. Better than the usual tourist snaps anyway.

Prez : As Will mentioned, hosting Last Man Standing is infinitely preferable to merely joining a game.

From the other side of the fence, everyone appeared to be moving on roller skates and their guns inactive, despite the constant hell creature explosions. The lack of gunfire cues made it hard to determine where best to put your own limited ammo supplies, although everyone seemed to be very susceptible to a good torch battering - especially team-mates.

Also, a bug meant that the character models for teleporting bad guys would all be visible long before they activated, ruining most of the game's shocks and scares. There was also an odd side effect with the hell guardian. Aside from remaining motionless, there were two of them. Which you don't see every day.

Ultimately, it's an exercise in frustration. Pissing About Potential : Jumping out of the shadows to try and scare Prez was an amusing aside, especially as the game wasn't very good on that front.

Mostly though, nothing beats a good healthy torch fight should you find yourself on a deserted Mars base. The discovery that crouching and shooting a team-mate with the shotgun catapults them across the room also led to much hilarity and impromptu dumping in lava.

When I played Doom 31 got much what I expected: a shooter that wasn't particularly clever or mould-breaking, but one that was hugely atmospheric, very dark, full of technological whizz-bangs and a hell of a lot of fun. When I played Doom 3 multiplayer, however, I didn't. Id Software the games company who broke my deathmatch virginity with such effusive grace back in the good old days of Quake and its map-designing friends at Splash Damage who were responsible for the excellent Wolfenstein: Enemy Territory have cooked the books slightly.

Four players, slow pace, five maps, darkened nooks and crannies, a slew of references to former id glories and one or two interesting features per level - far distant from the Arena frag-fests of recent years and with a focus on compact, quality-controlled blasting rather than a huge number of inconsequential maps and features.

Originally posted by joetruhan :. Last edited by Creadoris ; 29 Nov, pm. I bought this about 6 hours ago, I have not been able to get this thing to boot up. I tried the suggestion above, nothing seems to work. I've since sent a message to Steam support hopefully I can get some help or a refund. I contacted Steam, they said take it to id Software the makers of the game. Id Software doesn't take support directly, so I took it to their publisher.

Bethesda claims that it's "Steam's" fault and not the games. I don't like that attitude steam or is it Microsoft? You two seem similar to me. Last edited by BlackRayPlayer ; 14 Dec, pm.

I told the guy in the store if the game did not run I will bring the PC back. Needless to say I never went back. Kept that HP for almost 10 yrs. I don't know if the steam version of Doom 3 will work on those older systems, but the 3 disks will. Originally posted by Thumper :. I have Doom 3 on win 7 and it runs fine.

Originally posted by smallen7 :. Originally posted by Nerdyswag :. Inane View Profile View Posts. I've played my physical copy of Doom3 on Win 10 recently. Game runs fine, except the resolution that needs some tweaking. These are further developed and much better supported than the official game engine versions released by id Software , Raven Software and Nerve Software.

For playing Doom with the same feel of the original engine capped framerate, limited screen resolution and so on , Chocolate Doom exists. However, there are other source ports which come with a variety of new features along with lots of bug fixes and almost complete removal of the engine limitations.

The most popular of them are:. For choosing a source port, one should check the official website for more detailed information and support. Most source ports specialize in certain types of functionality and features.

For a more detailed overview on source ports, see comparison of Doom source ports. To setup a source port, first install the game as normal. Then go the source port's web site, download the source port's Windows version usually stored in a Zip file , and extract the archive into the location where the game was installed.



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