Download army men rts full mf




















In Sarge's words, "He's gone Tan. Naturally, it's up to Sarge and his Boys, along with most of the Green Army, to engage Blintz, and deal with him with any means necessary.

This means war! After establishing your beachhead on the outside of the Fence, you'll need to fight your way behind enemy lines and wage war against an enemy beyond compare.

In other words, it's time to melt some plastic. The screen controls are accomplished with the analog sticks, and thankfully, each control is easy to learn and use. Holding down the shoulder buttons will let you open and select new construction items, confirming things with the X button. You can select multiple units at once, and they'll stay grouped as one giant unit, which can be selected later at the press of a button.

Adding and removing units is similarly easy. Play around with the basic controls in the game tutorial, and you'll see that 3DO took the complexity of a RTS and put it into an easily controllable package. Like all RTS games, this centers on base building, resource collection, and unit-to-unit warfare. After learning how to create simple things like a Barracks or a Garage, you'll get access to bigger and badder buildings and units later on in the game. Barracks, like you may have guessed, let you mint new troopers, with the Garage manufacturing your vehicles.

Tanks, Half-Tracks, Helicopters, Flamethrowers, Grenadiers, and even Machine gunners will all be yours later on in the game. All part and parcel for a RTS, but I was very happy to see that they put it all into a PS2 title, something I previously thought improbable.

The action is pretty quick, a big bonus in my opinion. In the case of Westwood, they found that 'balancing high' and giving every trooper a lot of kill potential helped the game, and I think they've discovered the same thing at 3DO. If you've got a good mass of troopers, you'll generally be able to wipe out the enemy pretty quickly, as even with as tough as the toy soldiers are, they're just plastic.

Beat each mission in the single player mode, and you'll start to earn new intelligence files, which you can access from the main menu. Displaying information and units from the game, these files are a neat little extra.

Even better, each mission has a series of objectives, which allow you to unlock more intelligence files, and even other missions to play in your meantime between campaign missions.

Some are unusual, others very difficult, but each of these extra missions is meant to be a nice little bonus. The appearance of all of the characters has really been cleaned up as compared to the previous Army Men titles, and the graphic power of the PS2 goes far in making the everyday household environments appear convincingly realistic. Details were abundant, like the pencils that go into creating a fenced barricade. Still, Army Men looked like it hadn't progressed that far, with relatively small viewing distances, occasionally clippy units, and cutscene animations that showed off how un-dynamic some of their animations were.

In particular, the only time you see a transport helicopter is usually when it passes by, after which the camera switches to a ground angle where you see Sarge land in-scene.

I loved the audio in this title about as much as I like the score to any war film, which is to say, a lot. Little sweeping pieces of composition matched perfectly with the battle cries and screams of small plastic warfare. If 3DO offered an editor, you'd definitely see me constructing my own little snapshots of Apocalypse Now, complete with that same bizarre voiceover by Martin Sheen. All in all, if this was an experiment by 3DO, I'd say it was a relatively successful one.

In my opinion, it doesn't suck. It's got a few issues, especially given that the game is 3D, and you can't rotate your camera angle. The process is presented in real time. The gamer can build and control units. Soldiers are trained in barracks, and plastic and energy are extracted from everyday objects. If a unit dies, resources for quick use appear in the place of death. Enemy character models do not differ from their wards.

Only their color has been changed to brown to distinguish the armies from each other. Multiplayer mode for 8 players and ability to add bots is available. The environment - vast rooms like the kitchen, the backyard, and other. Structures can be destroyed, and they also help hold back the onslaught of opponents. Mode "Great Battles" Takes the user to the vast fields with large-scale fights.

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